Weeks 1-2 Performance Report

Week 1-2 Performance Report

During the first two weeks of development, our game underwent rigorous testing on ultra quality settings. The testing parameters included LOD (Level of Detail) set to Mid/High with a value of 2, Decals enabled, Draw distance set to 1k, atlas Width/Height at 2048, Metal and ambient occlusion properties enabled, and a maximum of 512 clustered decals on screen. Additionally, volumetrics and a Sky Resolution of 1024 were enabled, alongside a maximum of 128 shadows on screen with high shadow quality, contact shadows set to high, and light shadow resolution at 4096. Both directional and area light shadows were set at 4096 resolution. All post-processing effects were enabled at high settings, encompassing quality filtering, motion blur, bloom, and chromatic aberration.

This comprehensive testing regime ensured that the game’s performance under optimal graphical conditions was thoroughly evaluated, laying a solid foundation for further development and optimization.

Performance Analysis Sample 01:

  • Conducted performance tests on Ultra Settings with a high-end configuration.
  • Achieved impressive frame rates with minimal memory consumption, indicating efficient optimization.
    • Highest FPS: 144 FPS
    • Average FPS: 110 FPS
    • 1% lows FPS: 88 FPS (attributed to rendering intricacies, such as transitioning in and out of caves)

PC-Specs:

  • Nvidia RTX 4080
  • AMD Ryzen 3900x
  • Resolution 2560×1440 @165hz

Performance Analysis Sample 02:

  • Conducted performance tests on Ultra Settings with a high-end configuration.
  • Achieved impressive frame rates with minimal memory consumption, indicating efficient optimization.
    • Highest FPS: 90 FPS
    • Average FPS: 60 FPS
    • 1% lows FPS:49 FPS (attributed to rendering intricacies, such as transitioning in and out of caves)

PC-Specs:

  • Nvidia RTX 3070
  • Intel i9-13900KS
  • 128GB DDR5 RAM
  • Resolution 2560×1440@164hz

Performance Analysis Sample 03:

  • Conducted performance tests on Ultra Settings with a high-end configuration.
  • Achieved impressive frame rates with minimal memory consumption, indicating efficient optimization.
    • Highest FPS: 75 FPS
    • Average FPS: 54 FPS
    • 1% lows FPS: 39 FPS (attributed to rendering intricacies, such as transitioning in and out of caves)

PC-Specs:

  • Nvidia RTX 3060
  • Ryzen9 5900x
  • 32GB DDR4 RAM
  • Resolution
  • 1920×1080@144hz