Weeks 1-2 Progress Summary
Achieved significant milestones in building the foundation of the game during the past two weeks. I’ve focused on implementing core mechanics essential for gameplay immersion and functionality, including Third-Person Movement, a robust Farming System, an efficient Inventory System, a versatile Crafting System, a seamless Structure Placement System, and an initial AI implementation for PvE encounters. Additionally, we’ve introduced a Player Attributes and Leveling System to enhance player progression.
In-Depth Progress Breakdown
Farming System:
- Added Stone Mining and Tree Farming mechanics.
- Introduced harvestable resources accessible with a simple key press (e.g., Small Stones, Small Sticks, Fibers).
Inventory System:
- Successfully implemented the basic framework of the Player Inventory system.
Crafting System:
- Designed a technology unlocking mechanism tied to player leveling.
- Crafting recipes now deplete required resources from the player’s inventory upon creation.
Building System:
- Implemented the placement mechanics for various structures such as floors, walls, doors, and more.
- Incorporated Ghost Placement feature and defined maximum placement range.
- Structures now automatically deduct resources from the player’s inventory upon placement.
Third-Person:
- Enabled left/right hand equipment functionality for enhanced gameplay versatility.
Basic AI Implementation:
- Introduced basic AI behaviors including wandering within designated areas, basic attack (chase only), and return-to-base functionality.
Player Attributes:
- Laid the groundwork for incorporating stat points, although functionality remains pending.
Engine and Audio Enhancements:
- Leveraged Unity Engine with HDRP for superior visual fidelity.
- Integrated Volumetric Clouds and Unity’s HDRP Ocean System for immersive environmental effects.
- Added basic sound effects to enrich the gaming experience.
Performance Analysis:
- Conducted performance tests on Ultra Settings with a high-end configuration.
- Achieved impressive frame rates with minimal memory consumption, indicating efficient optimization.
- Highest FPS: 97 FPS
- Average FPS: 60 FPS
- 1% lows: 8 FPS (attributed to rendering intricacies, such as transitioning in and out of caves)
Reflections:
The past two weeks have seen remarkable progress, setting a solid foundation for future development. While challenges lie ahead, our team is energized by the rapid advancement achieved thus far. Moving forward, we aim to optimize performance further and streamline gameplay mechanics to ensure a seamless player experience.
Next Steps:
Our focus in the upcoming weeks will revolve around refining and enhancing all existing systems to elevate gameplay fluidity and overall playability. We’re committed to delivering an engaging and immersive gaming experience, and this marks just the beginning of our journey towards that goal.